Some goods cannot be bought in ports and can only be found randomly during exploration or by salvaging by fishing, exploring, or salvaging wrecks. In addition to the port listings here, I've included at the bottom a list of goods and the ports where you can find each. However, I have still listed them for purposes of locating all ports and completing the Chronicle. Ports marked "supply only" have no features other than a Pier, and exist only for resupply as you travel. I have yet to find the Post goods in Mérida, but I will update once I have. In the tables below, trade goods that require a permit are marked with *, and trade goods that require exploration in a Post are marked with **. Although these resources are not marked by icon on the map, they are usually visible in the terrain - a Ruby mine may show up in a mountain square, or a Natural Silk resource may be visible as a mulberry forest. After doing so, the trade good will permanently be available at that port. For example, unlocking Lead in Naha is only possible by finding the corresponding Lead Mine at the post and passing the required skill check. The locations of these spots in the Post are not marked, and are considered 'additional objectives' for each Post. Ports with a Post (for exploration) also have one 'hidden' trade good that can only be unlocked by finding it within the Post's map. Each port also has one restricted trade good that can be accessed by reaching 100 contribution within that port and obtaining the appropriate permit. Ports are listed alphabetically within their regions to make searching easier.Ī note on trade goods: every port has at least two trade goods that are available by default.
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